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In secondlife this is combatted by having 3 different hair meshes - one for small - medium - then large breasts. So the best bet is to make your hair float a bit - of course the downside is having sims with smaller breasts will have floaty hair - and sims with bigger breasts the hair will clip. I remember seeing one alpha hair i have from a looong time ago in Sims 4 that was uv_1 mapped and when you made the breasts bigger it looked not so well. As you know if you have too much vertices / polys in your mesh it will explode when trying to add morphs.
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Even with skyrim and secondlife hairs they will clip through with bigger boobs so you always have to have a float range. You have to edit the mesh so that it floats a bit - thats why when your sims boobs are bigger than the float range it clips. Hi! since most of the fancy alpha cc hairs for sims 4 and the cc hairs for sims 3 are high poly (over 7k - most of the ea ones are at most 5k I believe) you do not add morphs for Sims 3 or Sims 4 hairs (aka you do not UV_1 map sims 4 hairs unless its a lower poly clay hair). Gramsims replied to your photo “making hat chop meshes for the Sylph hair now c: no I don’t know how…” can u make a tutorial video, how i can put morphs and joints in my hair Eliavah? thank you so much!
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